package com.css.fxfzdpzs.modules.fxpg.entity;

import lombok.Data;

@Data
public class DisasterOverview {
    //主键
    private String id;
    //灾害类型 0地震滑坡  1砂土液化  2软土震陷
    private String disasterType;
    //极高危险占比
    private Double poleHighProportion;
    //高危险占比
    private Double highProportion;
    //中危险占比
    private Double centreProportion;
    //低危险占比
    private Double lowProportion;
    //极低危险占比
    private Double poleLowProportion;
    //震陷占比
    private Double yesProportion;
    //不震陷占比
    private Double noProportion;
    private String system;
}
